A video detailing the quest design philosophy of my solo project, Bears. Then a spreadsheet detailing the entire quest and narrative structure of that game.
Internal design doc that acted as a style guide for a team of designers to ensure a consistent approach to quest design.
Design documents detailing the traits and personality information for a procedural NPC system used to generate a letter in the player mailbox.
Design document detailing a procedural letter writing system used based on procedurally-generated NPCs which write mail to the player.