D&D, Skyrim, and Writing In Layers
Something games historically struggle with is maintaining a coherent theme across all the various threads they must weave in their world....
D&D, Skyrim, and Writing In Layers
How Not To Need A Cutscene
Story Beats - Mario VS The Simpsons
Foreshadowing in Tears of the Kingdom
Storytelling in Majora's Mask
Quest Design: Majora's Mask v Fallout 4
Rewarding Nonviolence
Psychological Progression
Elements Of A Hero
Narrative Design In Elden Ring
Fairy Tales and Breath of the Wild
Quest Layers in Avatar The Last Airbender
Verb Directions in Quest Design
Story Through Personal Growth
Verb Directions in Game Design
Quest Design Analysis - Mario vs Armored Core