Nathan SavantMar 2220 minNarrative Design In Elden RingElden Ring is the latest in a series of extremely cryptic games from Hidetaki Miyazaki and the team at FromSoftware. Their worlds are...
Nathan SavantFeb 714 minFairy Tales and Breath of the WildRecently I’ve been investigating quest structures and design styles of many different open worlds in other media, which led me to do an...
Nathan SavantJan 1512 minQuest Layers in Avatar The Last AirbenderAfter my recent explorations of quest design structure in various games, and trying to apply that to various films and tv shows, I have...
Nathan SavantDec 14, 20216 minVerb Directions in Quest DesignSo a few months ago I wrote a blog post about verb directions in game design and how player abilities are interacted with in direct...
Nathan SavantDec 13, 202112 minStory Through Personal GrowthHumans are not trees. It’s a radical statement to make, I know, but try to bear with me while I explain this difficult concept! Humans,...
Nathan SavantDec 13, 202111 minVerb Directions in Game DesignA few months ago I looked at verb design in other media and as part of that blog post I briefly dipped into Magic: The Gathering, but...
Nathan SavantDec 13, 202111 minQuest Design Analysis - Mario vs Armored CoreThere are days when a man must open his eyes and choose to punch the old gods in the face. There are days which demand violence. Today is...