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A Narrative Bananza
Donkey Kong Bananza is a game that gets the closest I’ve seen to recreating the Pixar narrative formula via game design. I’ve been on...
Nathan Savant
Aug 298 min read
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Interactivity in South of Midnight
Getting to see Louisiana in a video game was going to elicit a strong response from me no matter the content, given I was born there, but...
Nathan Savant
Jul 2515 min read
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Half Life 2: Do, Don't Show
20 Years ago, when I was little more than foreshadowing, I played something that sparked my interests in storytelling through video...
Nathan Savant
Mar 1014 min read
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D&D, Skyrim, and Writing In Layers
Something games historically struggle with is maintaining a coherent theme across all the various threads they must weave in their world....
Nathan Savant
Oct 27, 202418 min read
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How Not To Need A Cutscene
In writing a novel, you’re often given advice that you must Show rather than Tell. This advice is given because if you show the objective...
Nathan Savant
May 20, 202417 min read
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Story Beats - Mario VS The Simpsons
Frequent readers of this blog will no doubt know me for my deranged compare and contrast analyses and OH BOY AM I EVER ON ONE TODAY!! Hi...
Nathan Savant
Mar 1, 202415 min read
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Foreshadowing in Tears of the Kingdom
In Breath of the Wild, we get a simple introduction to the world of Hyrule and how it is under assault by Ganon. We are told that years...
Nathan Savant
Jul 10, 202312 min read
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Storytelling in Majora's Mask
Majora’s Mask is perhaps the most fascinating Zelda title in a series of excellent games. That’s not to say it’s better than the others,...
Nathan Savant
May 11, 202313 min read
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Quest Design: Majora's Mask v Fallout 4
Last time I did a compare and contrast, it was Mario vs Armored Core in my unhinged attempt to pick apart the broad stroke differences...
Nathan Savant
Apr 11, 202318 min read
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Rewarding Nonviolence
People talk a lot about nonviolent games. Indie devs of all kinds take it on themselves to rebel against the status quo and make the...
Nathan Savant
Nov 13, 202214 min read
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Psychological Progression
Roguelike games are built on a premise of trying to reach the bottom of a dungeon (either literal or metaphorical) by building up powers,...
Nathan Savant
Jul 19, 202218 min read
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Elements Of A Hero
In past blog posts I have analyzed the game mechanics of Magic the Gathering to better understand how that game tells us about its...
Nathan Savant
Jul 6, 202216 min read
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Narrative Design In Elden Ring
Elden Ring is the latest in a series of extremely cryptic games from Hidetaki Miyazaki and the team at FromSoftware. Their worlds are...
Nathan Savant
Mar 22, 202220 min read
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Fairy Tales and Breath of the Wild
Recently I’ve been investigating quest structures and design styles of many different open worlds in other media, which led me to do an...
Nathan Savant
Feb 7, 202214 min read
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Quest Layers in Avatar The Last Airbender
After my recent explorations of quest design structure in various games, and trying to apply that to various films and tv shows, I have...
Nathan Savant
Jan 15, 202212 min read
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Verb Directions in Quest Design
So a few months ago I wrote a blog post about verb directions in game design and how player abilities are interacted with in direct...
Nathan Savant
Dec 13, 20216 min read
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Story Through Personal Growth
Humans are not trees. It’s a radical statement to make, I know, but try to bear with me while I explain this difficult concept! Humans,...
Nathan Savant
Dec 13, 202112 min read
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Verb Directions in Game Design
A few months ago I looked at verb design in other media and as part of that blog post I briefly dipped into Magic: The Gathering, but...
Nathan Savant
Dec 13, 202111 min read
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Quest Design Analysis - Mario vs Armored Core
There are days when a man must open his eyes and choose to punch the old gods in the face. There are days which demand violence. Today is...
Nathan Savant
Dec 12, 202111 min read
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