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    Narrative Design In Elden Ring
    Nathan Savant
    • Mar 22
    • 20 min

    Narrative Design In Elden Ring

    Elden Ring is the latest in a series of extremely cryptic games from Hidetaki Miyazaki and the team at FromSoftware. Their worlds are...
    84 views0 comments
    Fairy Tales and Breath of the Wild
    Nathan Savant
    • Feb 7
    • 14 min

    Fairy Tales and Breath of the Wild

    Recently I’ve been investigating quest structures and design styles of many different open worlds in other media, which led me to do an...
    110 views0 comments
    Quest Layers in Avatar The Last Airbender
    Nathan Savant
    • Jan 15
    • 12 min

    Quest Layers in Avatar The Last Airbender

    After my recent explorations of quest design structure in various games, and trying to apply that to various films and tv shows, I have...
    23 views0 comments
    Verb Directions in Quest Design
    Nathan Savant
    • Dec 14, 2021
    • 6 min

    Verb Directions in Quest Design

    So a few months ago I wrote a blog post about verb directions in game design and how player abilities are interacted with in direct...
    16 views0 comments
    Story Through Personal Growth
    Nathan Savant
    • Dec 13, 2021
    • 12 min

    Story Through Personal Growth

    Humans are not trees. It’s a radical statement to make, I know, but try to bear with me while I explain this difficult concept! Humans,...
    4 views0 comments
    Verb Directions in Game Design
    Nathan Savant
    • Dec 13, 2021
    • 11 min

    Verb Directions in Game Design

    A few months ago I looked at verb design in other media and as part of that blog post I briefly dipped into Magic: The Gathering, but...
    8 views0 comments
    Quest Design Analysis - Mario vs Armored Core
    Nathan Savant
    • Dec 13, 2021
    • 11 min

    Quest Design Analysis - Mario vs Armored Core

    There are days when a man must open his eyes and choose to punch the old gods in the face. There are days which demand violence. Today is...
    11 views0 comments
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