Quest Encounters - Bears
Software Used: Unity
Programming Language: C#
Bears is a solo project I made in unity over the last couple of years as a way to practice my own quest design and writing skills. The video above discusses the particulars of the quest design and encounter design approach that I used for the game.
The following doc then shows you the overall quest and narrative outline of Bears. The above video explains how Bears approaches its quest design structures, and armed with that knowledge you can look at the following spreadsheet to see how the story of this game unfolds. Quests are not following the usual format you might find in most quest design portfolio, but the reason is the fluidity of movement through them. Hopefully after watching the above breakdown you can use this document to understand the rest.