"...I got to know who Piper was by her reactions to my choices. If I shot at some random innocent, she would get upset. If I picked a lock, she would be impressed. If I stole evidence to prove someone's guilt, she would love it, but if I stole food from someone's home she would hate it. That tells me pretty much everything I need to know about her, and that's just what's plugged into the mechanics of the game."
"So where do we need words in this game? Well, we can show the princess being abducted. We can show the kingdom falling apart, but it would greatly help if we could hear the outrage in the streets, so I think it’d be worth it to have text or voice to setup the civil war. We don’t need to stop for this, but you should get snippets as you go about your questing. We can convey a war without words, so long as we hear officers issuing commands. We’ll likely need some words to convey the player’s injury and being sent back to the city.
We’ll start to see more and more words after this point, as our game shifts from being focused around violence and begins to focus more on political intrigue. Throughout this, however, we don’t want to stop our main character. They are not the type to participate in heavy discussions, or go around investigating in a traditional manner. Our hero wants to punch things, so their actions should always be about going from one place to another, and the voice/text should simply be a part of the background as they travel from place to place, perhaps with a bit of text at the beginning and end of their trips to establish purpose."
Project Lux is an upcoming independent title starring Bachu, an Incan warrior mage who is dropped back into the world after a thousand years in exile, who must come to terms with her past mistakes that have destroyed the world.
More info available upon request